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NES Hardware and Flash Equipment • Fire Hawk Camerica UNROM Mirroring doubt !

Hi guys, How Camerica Fire Hawk mirroring work?Camerica mapper 71 is UNROM without bus conflict, ( thanks to Fisher and Lidnariq ) but How this circuit work??Its The only game with mirroring mapper...

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SNESdev • Re: I made a sprite optimization tool

That's weird, the sprite window doesn't have the same proportions on the desktop than it does on the laptop computer. I need to investigate this. It should be 96x96 pixels on both.Let's see if I fixed...

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NES Hardware and Flash Equipment • Re: Fire Hawk Camerica UNROM Mirroring...

nesdevwiki:Mapper 71 § MirroringStatistics: Posted by lidnariq — Thu Sep 26, 2024 9:40 am

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NES Hardware and Flash Equipment • Re: Gradius 2 NTDEC unknow mapper ic ?

Thanks to some other helpful people, I was able to get bottom photo and restore schematics.Thanks Krzysiobal for saving my time doing schematic!Statistics: Posted by marvinsaint — Thu Sep 26, 2024...

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NESemdev • Different PPU's = same colors?

I've been slightly messing around with the RPC204-0001 and RPC204-0003 PPU's but are having some issues here..Assume color $1C (red) on the 0003 does it look exactly the same on screen as color $2 on...

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Homebrew Projects • Development idea for your emulator, sort of

I've thought about this for years but never actually got around to fix it. How about creating a custom fileselector (developed in a clever way so many can make use of it) for your emulator that is...

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NESemdev • Re: Different PPU's = same colors?

All four 2C04s contain the exact same 60 colors.Statistics: Posted by lidnariq — Fri Sep 27, 2024 7:24 am

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SNESdev • Bung Game Doctor SF III Kicad Files

Hello All,I bought a non-working SF III that was missing the memory card addon and decided to reverse engineer the PCB to make my own. Here are the files in case anyone else may find them useful.There...

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Homebrew Projects • Re: Development idea for your emulator, sort of

Sometimes you want the standard Windows UI because it's optimized for keyboard use. Can paste a filename from the clipboard, can use typing to find files (either repeated letter or fragment of...

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Reproduction • Re: Repro Carts - first build...

what's the best place too but those? digi key? Mouser, or something more dedicated?Statistics: Posted by Shredder565 — Fri Sep 27, 2024 1:09 pm

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NES Hardware and Flash Equipment • Re: Question about AMROM wiring.

Ok I'll give it a try... Thx.Statistics: Posted by acidrain97 — Fri Sep 27, 2024 5:48 pm

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General Stuff • Re: Breath of the Wild on N64?

It occurs to me that it isn't only lighting that makes this difficult. If distance fog can vary (as I think it can depending on the weather), then that would have to happen to the stored backdrop as...

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NES Music • Re: More NSF Requests

Wow, that was fast!! Thank you Karmic!Statistics: Posted by tomaspollak — Sat Sep 28, 2024 4:14 am

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SNESdev • Joypad contact and bounce tests

I wrote two new test ROMs that reads 12 bits of controller data every scanline and displays them using BGnVOFS tricks.I've used the tests to find my best controller. I've written about my findings on...

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NESdev • Reading and writing data to disk in FDS

Hi there. I'm developing my original FDS game with original 3D printed disk. (https://x.com/HSA_Entmt/status/1829779467293900948)My work is almost completed. But I couldn't implement save high...

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NESdev • Re: Reading and writing data to disk in FDS

How do you reproduce the actual magnetic disk?Statistics: Posted by Pokun — Sun Sep 29, 2024 1:01 pm

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NESemdev • Re: Mesen - Emulator

I believe I found a small bug in the GBA disassembly, it seems thumb SP-relative load/stores have their offset displayed wrong.The offset should be the low byte multiplied by 4 (Shifted to the left 2...

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Reproduction • Re: Repro Carts - first build...

hopefully now, I have everything I need to at least get one or two NES carts going.I also have my T48 memory writer as well...lets see how this goes.Statistics: Posted by Shredder565 — Mon Sep 30,...

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Other Retro Dev • Re: Hacking the Wii U Gamepad

Since we have UIC comm working, input should be a mostly solved problem.Famous last words.Just send command 0x07 to the UIC, right?Except the UIC has a notion of states. It only polls input when in...

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NES Hardware and Flash Equipment • about mapper evolution

Mapper #260 - HP10xx/HP20xx -> Mapper #176 - ESC/Waixing FK23CMapper #422 - Coolboy -> Mapper #268 - Coolboy, Mindkids AA6023Mapper #473 - Coolbaby --|Mapper #342 - Coolgirl ----|--> Mapper...

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