NES Music • DPCM Wavetables
The interesting and useful thing about the APU DMC is that it only cares about $4012 and $4013 when a sample is started or loops. You can change them at any other time. This means that you can get...
View ArticleHomebrew Projects • Re: Tcheco in the Castle of Lucio
This was never completed?Statistics: Posted by elseniorx1989 — Tue Oct 01, 2024 11:06 am
View ArticleSNESdev • Direct Page Memory Access in NMI Handler
Hi everyone,I started with building my own SNES emulator from scratch a few weeks ago. I'm making good progress and already get some graphics output.However, today I stumbled across a problem that I...
View ArticleNES Hardware and Flash Equipment • Re: Question about AMROM wiring.
Had to do a little shell cutting to accommodate the 27c010 but overall success. Thx.SAROM is like a nrom no wires correct? I'm still trying to get VS. Duck Hunt to work. SEROM Is that the same as...
View ArticleNES Music • Re: DPCM Wavetables
This is really cool. I never understood how that sound channel has always been so unexplored and underappreciated. Definitely this feature needs to make its presence available in trackers. I would...
View ArticleGeneral Stuff • Re: DMCA Anti-Circumvention Laws and Video Game Dumping
Hello!Just mentioning here that Ryujinx is officially dead by now it seems https://www.eurogamer.net/switch-emulat ... m-nintendoOf course, Yuzu's and Ryujinx's circumstances were completely different...
View ArticleSNESdev • Re: Direct Page Memory Access in NMI Handler
I can't see any logic to change the Direct Page offset, so it probably just relies on everything running in a frame so they never corrupt each other.Statistics: Posted by Oziphantom — Wed Oct 02, 2024...
View ArticleNESemdev • sprite priority - excitebike
Hello everyone,I'm trying to properly implement sprite priorities.I detect that the sprite below has background priority, so it should be behind the background (the priority is deactivated in the...
View ArticleNESemdev • Re: sprite priority - excitebike
OK, i got it.The background is also transparent, that's why.Statistics: Posted by mmzen — Wed Oct 02, 2024 11:13 am
View ArticleGeneral Stuff • New hardware for old hardware
Just came across these videos about the "Checkmate Display". Thought it was interesting - not for me but maybe others on the forum.https://youtu.be/iUKQhCGUHWc (uploaded a year...
View ArticleGeneral Stuff • Re: New hardware for old hardware
I've had my eyes on this because I wanted to get one for my Commander X16. It's good to see it made it out of development and it's becoming a reality. Statistics: Posted by Drag — Wed Oct 02, 2024...
View ArticleNES Hardware and Flash Equipment • Re: Mapper Availability for Physical...
Hi,I think I'd consider myself a beginner in NES development still (maybe almost intermediate), so I was considering posting this in the beginner forum. However, it is a straightforward question about...
View ArticleHomebrew Projects • Re: Sam's Journey · For Your NES And Famicom!
Hi grobi,thanks for your screenshots.Unfortunately, it's somewhere between hard and impossible to pin point the problem from them alone.The boards you use seem to have the correct specs to run the...
View ArticleNES Hardware and Flash Equipment • Re: about mapper evolution
Mapper #2 - UxROM -> Mapper #30 - UNROM-512 -> .I think right that:Mapper #2 - UxROM -> UNROM-512 -> Mapper #30Statistics: Posted by rethunter3000 — Thu Oct 03, 2024 6:19 pm
View ArticleGBDev • Re: GBS Request
More. Monster Truck Wars.gbs Franky, Joe & Dirk... On the Tiles.gbs Halloween Racer.gbsStatistics: Posted by Karmic — Thu Oct 03, 2024 7:02 pm
View ArticleSNESdev • Re: Direct Page Memory Access in NMI Handler
Thanks for your reply and having a look, too!Today, I finally stumbled across the lines I was missing all the time:Code: GameLoop: LDA.B LagFlag BEQ GameLoop ... STZ.B LagFlagThe "LagFlag" variable is...
View ArticleNESdev • Higueul, new C-like language
Hello,I have created a new language, so the goal in mind was to target more modern but exotic processors, or for the SNES (65816).If I decided to make my own language, it is mainly because C is not...
View ArticleNES Music • NES 7-bit PCM test - Higurashi no Naku Koro ni Kai Opening
This is reupload of deleted rare Higurashi PCM NES demo. Original author is youtuber named Wkterr, https://m.youtube.com/@Wkterr. Sorry, if this not NSF, but i very want to save link to this demo....
View ArticleNESdev • Re: Higueul, new C-like language
One thing I wanted to see in a High Level Language targeting 6502-like systems is a reference-type where the actual storage type is a single 8-bit value, which is an array index. Then the compiler...
View ArticleOther Retro Dev • The GameTank (new 8-bit console I made)
Hi! I wanted to share the hardware project I've been working on for the last five years, that I hope will be interesting to some people here.The GameTank is a dual-6502 console with...
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