General Stuff • Re: Breath of the Wild on N64?
Okay, so I've been watching some YouTube videos by Nintendo 64 homebrewers, and I'm not so sure multibuffer retarded-frame-rate distant-geometry rendering is such a good idea. It seems that the N64 as...
View ArticleNESdev • Re: NES zapper + LCD
(sorry for bumping it)So...ordered famicom today, should I order a russian 90s clone zapper for it?Any chance it'll work with thos LCDmod roms with adjusted timing (using everdrive) ?Statistics:...
View ArticleNewbie Help Center • Re: Mesen vs. Mesen-S
You could try asking him on the Mesen thread?viewtopic.php?t=24391Personally, I don't like upgrading apps that seem to be working fine, due to changes and stuff like you mentioned, but upgrading from...
View ArticleOther Retro Dev • True Origin of the 8x8 Tile
Hello everyone, I've been puzzling on a historical matter recently and wonder if anyone can set the record straight. Caution that my first point of reference currently are some Wikipedia articles with...
View ArticleOther Retro Dev • Re: True Origin of the 8x8 Tile
I'm designing a system around a particular display and from display standpoint it would make sense to use 6 pixel wide tiles... but not one bit from standpint of rest of the system. All the memory...
View ArticleNESdev • Down to crouch and charge vs. Down to look down
I'm the programmer for an action platformer with 8-directional scrolling, trying to design its vertical camera motion. Excess motion causes nausea and increases the likelihood of slowdown. For this...
View ArticleNESdev • Re: Down to crouch and charge vs. Down to look down
I think that looking around is the more important function and the charge function should perhaps be activated by a preceding tap to down first and only then the function engages and prevents looking....
View ArticleOther Retro Dev • Re: Hacking the Wii U Gamepad
It's good to see somebody with the skills and knowhow taking an interest in the Wii U gamepad. I can't really see my Wii U ever being plugged in again, seeing that Cemu does 100% of what my Wii U...
View ArticleOther Retro Dev • Re: Mp3 decoding
Many thanks! The MMSYSERR_HANDLEBUSY comes unexpected (microsoft doesn't list that as a possible return value for waveOutPrepareHeader), but it seems to be very the same issue that I've had in win98...
View ArticleReproduction • Re: Repro Carts - first build...
https://www.mouser.com/c/semiconductors ... ase=DIP-28would any of these work for snes?there is also thishttps://www.mouser.com/ProductDetail/Mi ... D%3D&mgh=1Statistics: Posted by Shredder565 —...
View ArticleNES Graphics • Re: Why is Mario's shirt brown?
That's nice, could you upload an IPS patch or something so we don't have to rebuild the ROM just to try it out?Statistics: Posted by Pokun — Tue Sep 24, 2024 9:20 am
View ArticleNES Hardware and Flash Equipment • Question about AMROM wiring.
Found a very beat up Narc cart for $1.99 and would like to up date it to Narc Uncut rom hack. I'm confused about the wiring. The game is AMROM. Would I be using this wiring scheme?AMROM -> AOROM...
View ArticleSNESdev • Fire Game Converter: how exactly does it work?
Hello,I'm into making repro carts for myself and to test them, if I don't already have a soldered CIC chip inside, I use the Fire Game Converter like this one:to use the CIC chip from the cart sitting...
View ArticleGeneral Stuff • Re: Breath of the Wild on N64?
some sort of scheme by which skyboxes are pre-renderedThis sounds a lot like the initial thought that inspired my retarded-frame-rate multibuffer scheme (the one I've recently begun to doubt is a net...
View ArticleSNESdev • Re: Fire Game Converter: how exactly does it work?
the SNES can't talk to the CIC at all, so there is no issue with a CIC mismatch and the game code detecting it. If there was the SNES would just reset. So something else must be triggering the "copy...
View ArticleNESemdev • Re: Mesen - Emulator
Report a…maybe an issue? NTSC 8:7 PAR is a little wider than expect.On NES, SNES, and PCE emulation, scale window size to 7x with NTSC 8:7 PAR would stretch to perfect horizontal pixel 2048 (without...
View ArticleNESemdev • PPU strange behavior
Hi! this is my first post.I'm trying to write an emulator. In order to correct so many many bugs my emulator compares its current status with the nestest log. That way I managed to pass nestest in the...
View ArticleSNESdev • I made a sprite optimization tool
This is the first non-ASM project I ever successfully created. Just upload a BMP or PNG and move 16x16 sprites around the screen until you cover up your character drawing, and it will display the...
View ArticleNewbie Help Center • Issue with maps
Basically, I'm trying to build a room in a map in quarters--there's a certain number of possible patterns stored in bank 1, all under the label "quarters." There's another section directly beneath it...
View ArticleNewbie Help Center • Re: Issue with maps
It could be that you're not doing a proper 16-bit addition when incrementing your pointers (bgLow and smLow), so when a quarter crosses a page boundary you're getting the wrong data.Statistics: Posted...
View Article