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Other Retro Dev • Re: True Origin of the 8x8 Tile

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I'm designing a system around a particular display and from display standpoint it would make sense to use 6 pixel wide tiles... but not one bit from standpint of rest of the system. All the memory chips are 8 bits or other multiple of it, all the CPUs I can use are 8bits or multiples and because of that, all data processing is limited to that and trying to use something like a 6 will end up in wasted memory or wasted CPU cycles so it simply makes no sense not to do 8 pixel width garphical units in this context.

But if I had a 6 or 12 bit CPU with matching memory, perhaps things could be different... I think it is very much a case of "humans have 10 fingers and we count in decimal system because of it".

EDIT: 1000th post (and fixed some typos lol)

Statistics: Posted by TmEE — Thu Sep 19, 2024 4:45 pm



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