Report a…maybe an issue? NTSC 8:7 PAR is a little wider than expect.
On NES, SNES, and PCE emulation, scale window size to 7x with NTSC 8:7 PAR would stretch to perfect horizontal pixel 2048 (without window border), but in Mesen2 it stretched to 2051 (without window border too), this couldn't be fixed with custom value, because 1.2187 will stretch to 2044, but 1.2188 to 2051. Interestingly, old Mesen's NTSC 8:7 PAR would stretch to perfect horizontal pixel 2048.
On NES, SNES, and PCE emulation, scale window size to 7x with NTSC 8:7 PAR would stretch to perfect horizontal pixel 2048 (without window border), but in Mesen2 it stretched to 2051 (without window border too), this couldn't be fixed with custom value, because 1.2187 will stretch to 2044, but 1.2188 to 2051. Interestingly, old Mesen's NTSC 8:7 PAR would stretch to perfect horizontal pixel 2048.
Statistics: Posted by Yave Yu — Wed Sep 25, 2024 6:36 am