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SNESdev • Re: My SNES SDK

I'm not disappointed. My own homebrew game also uses 16x16 tiles.Statistics: Posted by psycopathicteen — Sun Jul 14, 2024 2:01 pm

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NESdev • Re: Disassembling EU SMB1 to find diff. compared to JP-version

About the injury timer error under the ForceInjury subroutine in the PAL release, they probably meant to change the number of seconds from 8 to 6, but forgot to and just left the LDA #$10 for the pipe...

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NES Hardware and Flash Equipment • Re: Micro Genius IQ-502 transistor problem

That will not work since it is just a transistor not an integrated circuit. You need a "7805" voltage regulator of some sort, it doesn't matter much what letters come before or after, as long as it is...

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NES Hardware and Flash Equipment • Hori Track trackball controller

I did some research on the Hori Track a while back, but haven't gone further with it or cleaned it up for the wiki. Since there was interest about it here in the NES to USB Keyboard interface? thread,...

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NES Graphics • Re: LASEReyes

The only problem now is that it's starting to look like sky to me. Well this is how SMK does it: https://www.snesmaps.com/maps/SuperMari ... rCup3.htmlProblem was, when I was trying to do that using...

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NES Music • Re: Are the first two (pulse) channels of the NES sound processor...

I am using a plugin with my DAW (Cubase) to create music audio (WAV) that is true to the capabilities of the NES chip (Ricoh 2A03/2A07).You might be interested in FamiStudio.(1) Is each pulse channel...

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SNESdev • Re: Help - Porting PC RPG Maker Game to SNES

You are aware that RPG Maker already exist in the SNES, there is even two versions around, right ?No I am not aware of that at all.What do you mean by that?RPG Maker did a release for Playstation.But...

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NES Hardware and Flash Equipment • brainstorm, infinite JMP $4C4C

If the PRG ROM of NROM-368 is filled with $4C, can this ROM run properly? or can the instructions be seen running in a single step in the emulator? even if the real display to the screen is...

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NES Hardware and Flash Equipment • Re: brainstorm, infinite JMP $4C4C

dummy_NROM-368.nesStatistics: Posted by aquasnake — Mon Jul 15, 2024 10:07 pm

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SNESdev • Zelda 2 SNES port by infidelity - porting a rom hack

Hi guys, I'm writing this out of pure curiosity and don't expect anything. I'm a big Zelda II fan and owner of a Super Famicom, I love the port so I can play it on my SNES at 60 hz (my NES is PAL) and...

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NESdev • Re: Thoughts on Naming Multi-Use Variables and Tracking Reuse?

the phenomenon you are you describing is called "Doc rot". And yes it is an issue, the solution is to be vigilante and perform code reviews and make sure they are updated etc. There is no easy way to...

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NESdev • Re: [FDS Conversion] All Night Nippon Super Mario Bros. (ANNSMB)...

Hello. I am working on porting ANN SMB to MMC3 on a Japanese bulletin board.I hacked by referring to the MMC3 version of SMB2J.Created because there is no faithful FDS conversion for ANNSMB.Apply the...

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NESemdev • newbie ppu vram questions

Hi -- sorry for how vague this is in advance... I've been struggling the past few days figuring out why my implementation isn't working properly, but I don't feel like I'm getting anywhere.It doesn't...

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NESemdev • Re: newbie ppu vram questions

NMI is not enabled when the PPU powers on. Because the PPU isn't usable for a while after power-on or PPU reset (behavior that isn't normally emulated, so feel free to ignore this in your emulator),...

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NESdev • NTSC to PAL - Conversion Tips?

Does anybody familiar with making NTSC-to-PAL conversions for the NES know anything about how to properly convert using the right formulas?For example, if the injured invincibility timer in Super...

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NESdev • Re: NTSC to PAL - Conversion Tips?

Here's my suggestions: Don't. Just don't do a conversion, except for the music. If someone in 2024 indeed still uses a PAL NES, then he is used to playing his games in slower speed. Why should your...

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NES Hardware and Flash Equipment • Re: NES Repair/Mod on expansion slot?

The only mod people tend to do with the expansion port is soldering a 47k resistor between EXP6 (pin 9) and audio in (pin 3) (see: pinout). This is done to enable expansion audio like on the Famicom...

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NESdev • A study of RMW Instructions to $2007

I've been experimenting with using Read-Modify-Write instructions on address $2007, and these are my findings. Apologies for the terribly large and poorly formatted wall of text.I put together a test...

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NESdev • Re: A study of RMW Instructions to $2007

Now that we have a thread for this, in the interest of keeping things in one place, I wrote about this topic a little here, reproduced below. I still need to spend some time with the information above...

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NES Hardware and Flash Equipment • Which mapper was this pcb made for? |...

There are few PCBs, I call them WM/WFM because of the markings, that were designed to fit into the very old famiclone shell types, without any notches (they were glued together).What is characteristic...

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