Homebrew Projects • 3D Dungeon crawler question
I was thinking about making a 3d dungeon crawler, and I was thinking about how many "perspectives" I need.So, I'm thinking you can see 1 tile off to each side, and up to 2 tiles in front, so if it's a...
View ArticleNESemdev • Re: Mesen - Emulator
I'm liking the suggestion to allow a breakpoint at an offset after a label. move_player+0x7C parallels PRGROM+0x67231, and when move_player moves in a rebuilt ROM, the breakpoint moves with...
View ArticleNESdev • Re: Current status of disassembling
So I've decided to make a utility out of one of the tasks that comes up with every NES disassembly:Code: #!/bin/sh## ddnes - dd-like streaming utility for iNES ROMs## Copyright 2024 Matthew Gilmore##...
View Article2023 NESdev Competition • My first game, The huns ( working project ) update !
I worked the Ennemy1 AIThe sword weapon now have two directions Player 2 can control the yinyan , shoot bullets at player 1. the huns 0.0.2.nesStatistics: Posted by v.depatie — Mon Dec 09, 2024 10:28 pm
View ArticleGeneral Stuff • Re: While of these two art styles looks better for my game?
Oh jeez, I didn't realize people were going to factor the pose into their decision! Crap!Please disregard the pose; that was basically a mistake on my part because these were both drawn for different...
View ArticleNESdev • I need help making a NES Game!
My PC doesn’t work, so I’m on a iPad and I want to make a NES game, but tools are only for Windows, so I need someone to program the game and I’ll send Music and Graphics so the person will import the...
View ArticleOther Retro Dev • Re: AMT630A firmware for mini TFT screens
Hello everyone, please help adapt the firmware without the blue screen to a display with a size of 800X400, because that firmware works, but not all the image fits on the display, or tell me how to...
View ArticleNES Hardware and Flash Equipment • How much did mappers cost the Developers?
I've been wondering, in Japan, the Developers had to make their own games. I'll assume that they bought the MMC mappers from Nintendo, and was just Wondering about how much each of them Cost per...
View ArticleNESemdev • Test ROMs for SHX/SXA and the other four "Unstable address...
For a variety of silly reasons, I found myself wanting an instruction that took exactly 15 pixels to write to a mapper register. While there are two official opcodes that do this (STA abs,x and STA...
View ArticleHomebrew Projects • Re: help with vertical scrolling ( my first time )
now able to do perfect vertical scrolling, but not horizontal. Can someone help?OFFSET_BACKGROUND_VERTICAL: ; Load the current vertical offset value LDA offset_value CLC ; Clear carry for addition ADC...
View ArticleGeneral Stuff • Re: Seeking Input on Internet Socializing
A difficulty with the golden rule I've seen though is it has a flip side that does not seem to be nearly as acknowledged. Does not the sayingDo unto those as you expect them to do unto you.Also imply...
View ArticleNESdev • Re: Mapper Initial State Documentation?
A lot of retention across a power cycle relies on internal capacitance. The charge held on such a capacitor decays over time.A mapper stores its state in latches, also called static random access...
View ArticleSNESdev • Re: How do bypass the SNES audio low pass filter on the pcb?
wav2brr.py from lorom-template applies deemphasis (treble cut approximating that of Gaussian interpolation) when decompressing a BRR file to a wave file and a compensating emphasis (treble boost) when...
View ArticleNESdev • Re: PPU Book
Ping. Update on these books?Statistics: Posted by hurry-civic-elixir — Wed Dec 11, 2024 12:39 am
View ArticleNES Music • my Family/FCs/NES musik topik
just some musiks do not used in the game Hidden treasureshttps://youtu.be/o6kCyt9L23oStatistics: Posted by donato-zits- — Wed Dec 11, 2024 6:48 am
View ArticleHomebrew Projects • Re: Space Mutants 2
So now I have added a new variable to each the Hurt Player script and Hurt Monster script. So now for every four monsters you kill, you will gain a Thunder Egg towards the Blast Rifles Upgrade "The...
View ArticleNESemdev • Re: Mesen - Emulator
Does not Mesen2 support importing labels and register names anymore? I tried assembling with 64tass which has Mesen label support and enabled it, but none of my labels seems to show up in the debugger...
View ArticleOther Retro Dev • Re: Anyone have experience with the Atari 7800?
Nice! Statistics: Posted by Alex_the_Brave90 — Wed Dec 11, 2024 5:07 pm
View ArticleHomebrew Projects • Re: Zelda like A-RPG prototype
beautiful bro. I do ASM. here's mine. been working on it the last 2 months. First asm experience. cart.nesStatistics: Posted by v.depatie — Wed Dec 11, 2024 8:34 pm
View ArticleHomebrew Projects • Re: Recreating Castlevania Dev log
Can someone suggest how I can implement OAM Shuffle to "randomize" the order in which sprites are being rendered to the screen? I implemented the first sub-weapon (the dagger) and hearts (to fill up...
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