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NESdev • Jumpy scrolling - Jetsons Cogswell's Caper and Bugs Bunny Birthday...

I don't know if this has been discussed before. I remembered two NES games that have very jumpy scrolling animations that are very tiring for the eyes - Jetsons Cogswell's Caper and Bugs Bunny...

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NES Graphics • Re: NEXXT - a newer "NES Screen Tool"

3.1.1 is up. Mostly minor changes and a bugfix for saving 16k of chr at once. But: also exposes the "quick multiline" on the [alt] key of pen and brush modes; otherwise normally a subfeature of the...

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NES Hardware and Flash Equipment • Guessing things from cartridge connector...

I would like to make new page on wiki, if you have any new tricks or comments to ones described below, don't hesitate to add them:Guessing things from cartridge connector signalsBoth CPU and PPU offer...

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General Stuff • Seeking Input on Internet Socializing

I hope this is a fine topic to broach in earnest, but I'm troubled and want to get some takes from people more "in the know" I guess? So internet social activity for me is limited to a few forums and...

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General Stuff • Re: Seeking Input on Internet Socializing

I think that in a lot of cases, there is a lot of necessary dynamic missing when people communicate through text. We have to make a lot of assumptions about people when we can't hear their voice or...

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NESemdev • Re: [Emu] Portable - Denver.

Many updates later.I do not know how much have the build the solution. For those who do not know how to build from source code.I am including in this post the build (latest) of 29 november 2024.The...

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NESemdev • Re: emulation speed

If above is the case (vsync). Please do not rely on it.That are people with 120hz/144hz/240hz or even crazier refreshrates. Relying on 60hz refreshrate for you emulation speed WILL break pacing on...

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NES Hardware and Flash Equipment • Re: Guessing things from cartridge...

2) Detect power/reset state via CPU A0During normal CPU operation, A0 can be held in same state not longer than for 5 cyclesIt also becomes high impedance when RESET is held. So similar reset detector...

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Newbie Help Center • Re: Famicom World Boxing Japan to English Translation

Code: しょぞく: ABANAME:ききうで: 右しょぞくする きょうかいを えらんでください。ABA CBA JBAききうでを えらんでください右左Affiliation: ABANAME:Handedness: RightPlease select which organization to be affiliated with.ABA CBA JBAPlease select...

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SNESdev • HDMA's 127 scanline limit workaround code

Since the fact that the SNES's HDMA is limited to runs of 127 scanlines which is much smaller than the screen and requires a lot of register juggling in order to compensate for this, I decided to make...

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Other Retro Dev • Re: Anyone have experience with the Atari 7800?

Here is a really cool title screen someone made on the 7800 using different display modes and resolutions.Statistics: Posted by Alex_the_Brave90 — Fri Nov 29, 2024 4:45 pm

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NESemdev • Re: Mesen - Emulator

my port 2 is set to None, and that's the reason for it skipping the screen.On my end, having the 2nd port set to none or to a snes controller works properly and doesn't skip the title screen, so I'm...

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NES Graphics • NES Games Videscreen 4/3 to 16/9

Hello, I have a question. Is there a chance to force the format in games to 16/9 from 4/3 so that more images could be seen in games?Statistics: Posted by TheBoxGamePL — Sat Nov 30, 2024 4:14 am

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NES Hardware and Flash Equipment • Weird semi-konami Contra (Gryzor) bootlegs

This bootleg Gryzor cartridge has a 350603 PCB: that is identical to the original Konami's 350603:https://nescartdb.com/profile/view/3802 ... shi-maryuu All the tracks ale lied in the same way, they...

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Homebrew Projects • Re: Dragon Quest Disassembly

Shift-JIS is very badly designed. A multibyte character can contain a regular ASCII character as the second byte. Like backslash or quote. Hence why UTF-8 was created to avoid that problem.Statistics:...

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NESdev • Re: Jumpy scrolling - Jetsons Cogswell's Caper and Bugs Bunny...

Bugs Bunny Birthday Blowout targets 20FPS during gameplay, then it goes down to 12-15FPS during 4-way scrolling sections. The background is scrolled before the sprites have been moved to the correct...

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NESdev • Re: troubles with updating the attributes correctly

this fixed it! thank you so much!!Statistics: Posted by crystalmoon — Sun Dec 01, 2024 12:28 am

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NES Hardware and Flash Equipment • Re: Weird semi-konami Contra (Gryzor)...

Did they add that for the games that check for the readable bit at $6000?Except I thought that the pirates' VRC2 clone implemented that functionality also...Statistics: Posted by lidnariq — Sun Dec...

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SNESdev • Re: HDMA's 127 scanline limit workaround code

lets ask the obvious question firstWhy can't you just run something for 127 and then set the exact same data again for the next however many?Statistics: Posted by Oziphantom — Sun Dec 01, 2024 3:14 am

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Other Retro Dev • Re: Mp3 decoding

I'm experimenting with very low output rates for very fast decoding, like 44 kHz divided by 2, 4, 8, 16, or 32. The main problem is that low sample rates are introducing high-frequency artifacts,...

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