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SNESdev • Re: Trying to make the backmost sprites drop out first.

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Since entire 32x32 disappearing is extremely noticeable I decided to replace them with 4 16x16s, by replacing the OAM entry with a 16x16 sprite, and appending 3 16x16 sprites at the end of OAM.

However this leads to the problem of sprite priorities being wrong, by having 3 of the 4 16x16s being moved to the back of OAM, and this will be hard to fix without massive engine rewrites.
Okay, so I got around this by using a linked list, and then have it copy it to a 2nd OAM. Still is prone to slowdown.

Statistics: Posted by psycopathicteen — Mon Apr 22, 2024 9:26 pm



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